Final course project at ECV .
I'm responsible for all VFX/Tech art aspects of the game, as well as programming, level/game design, and the creative direction. The game is heavily inspired by fast FPS and roguelite elements.
Showcasing here some technical artist work I did on the project.
Game : https://cyrild76.itch.io/duality
Animations and character art are done by:
https://www.artstation.com/chibimaru
Environment artists:
https://www.artstation.com/krapouto
https://www.behance.net/benjamigodderi/projects
RealTime switching of dimension that change the whole visual aspect of the scene.
Custom outline shader.
Custom Skybox, realtime switching
Dimension switching optimization
Custom Decals Shader, with high details, and visible on both light and dark surfaces.
Custom Mesh Spline tool, allowing quick iterations on walls.