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Duality - Tech Arts

Final course project at ECV .
I'm responsible for all VFX/Tech art aspects of the game, as well as programming, level/game design, and the creative direction. The game is heavily inspired by fast FPS and roguelite elements.

Showcasing here some technical artist work I did on the project.

Game : https://cyrild76.itch.io/duality

Animations and character art are done by:
https://www.artstation.com/chibimaru

Environment artists:
https://www.artstation.com/krapouto
https://www.behance.net/benjamigodderi/projects

RealTime switching of dimension that change the whole visual aspect of the scene.

Custom outline shader.

Post-Process Material for the outlining

Post-Process Material for the outlining

Exclusion module in the Outline Shader

Exclusion module in the Outline Shader

Depth Control in the OutlineShader

Depth Control in the OutlineShader

Custom Skybox, realtime switching

Dimension switching optimization

Custom Decals Shader, with high details, and visible on both light and dark surfaces.

Decal Shader

Decal Shader

Custom Mesh Spline tool, allowing quick iterations on walls.