Final course project at ECV.
I'm responsible for all VFX/Tech art aspects of the game, as well as programming, level/game design, and the creative direction. The game is heavily inspired by fast FPS and roguelite elements. The character has 6 different skills that can evolve into multiple elements (Basic/Fire/Storm/Tech). Each element has its own identity. I'm showcasing here a few variations of theses skills.
Game : https://cyrild76.itch.io/duality
Animations and character art were done by:
https://www.artstation.com/chibimaru
Environment artists:
https://www.artstation.com/krapouto
https://www.behance.net/benjamigodderi/projects
Neutral Skills
Fire Skills
Storm Skills
Tech Skills
Decals and abilities aiming FX