Final course project at ECV.
I was responsible for all VFX/Tech art aspects of the game, as well as programming, level/game design, and the creative direction. The game is heavily inspired by fast FPS and roguelite elements. The character has 3 weapons that can evolve into multiple elements (Basic/Fire/Storm/Tech). Each element has its own identity.
Game : https://cyrild76.itch.io/duality
Animations, character art and weapons models were done by:
https://www.artstation.com/chibimaru
Environment artists:
https://www.artstation.com/krapouto
https://www.behance.net/benjamigodderi/projects
Neutral Weapons
Fire Weapons
Storm Weapons
Tech Weapons
Special shoot